Alertness
Corner of My Eye –get a second chance on any alertness draw
On My Toes - +2 to initiative
Paranoid? Probably – you never suffer penalties from surprise
Athletics
Acrobat – +1 to dodge, and suffer no damage from falls
Fleet of Foot; +1 to move when sprinting
Mighty Leap – spend one fate to move 4 spaces, or melee with a flying target.
Burglary
The Big Picture – spend ten minutes casing facility to give it +2 or -2 security
Cat-Burglar – use burglary instead of stealth to hide or skulk
Hacker – use burglary instead of scholarship to conduct research
Contacts
Ear to the Ground - draw a clue from the rumormill
I Just Know the Guy - gather information about any facility or non-player character
Rumormonger - plant a clue in the rumormill
Conviction
Devout Words – spend 1 FP to gain +1 defense to anyone who can hear you for a scene (10 minutes)
Tower of Faith – spend 1 FP to ignore the effects of all tags for 10 minutes
Person of Conviction – spend 1 extra FP to learn any True Faith power as a stunt
Craftmanship
Car Mechanic - restore any vehicle in a scene (10 minutes)
Demolitions Training - may use craftsmanship to safely handle and use explosives
Monkey with a Wrench - dismantle any vehicle or tech item
Deceit
Document Forger –you may recover a fate you have just traded deceitfully
Pick-Pocket – use deceit to filch items from persons or facilities, versus alertness
Takes One to Know One – use deceit instead of empathy to detect lies
Discipline
Calm Blue Ocean - +2 resisting emotional control
Supreme Concentration – spend 1 FP to have fantastic discipline for 10 mins
Unshakeable – once per game, you may deny a redraw, opponents FP goes to you.
Driving
Hit and Run - use your vehicle to attack for 2 bruise; defenders may dodge with athletics; successful attack destroys vehicle
Pilot - you may pilot airplanes, helicopters, boats, etc.
Shake the Tail – when you are driving a vehicle, opponents are -4 to track you
Empathy –
Read the Surface - interact with another player, on a successful draw, opposing player must reveal all of their stunts or powers to you
The Social Graces - your empathy is fantastic on any defense
Won’t Get Fooled Again – once you discover you have been lied to, gain +2
Endurance –
No Pain, No Gain – extra health level
Tireless – spend 1 FP to have fantastic endurance for 10 minutes
Tough Stuff – armor +1 versus bruises
Fists
Killer Blow – spend a fate; fists do 3 damage (bruise) on a success, and opponent is stunned next round (Knockdown)
Martial Artist – may use fists to defend against might or weapons; disarm
Footwork – may use fists to dodge attacks
Guns
Pin Them Down – sacrifice a turn aiming to gain a +4 bonus to hit ranged target
Target-Rich Environment - +1 to attacks when you are personally outnumbered
Rapid-Fire – sacrifice your ammo to make 3 attacks in one round, attacks are -1
Intimidation
Interrogator – interact with another player, on a successful draw, opposing player must reveal one of their aspects to you
Rule with Fear – use intimidation instead of presence
You Don’t Want Any of This – gain a +2 bonus to brush-off
Investigation
Listening – you can hear eavesdrop on conversations without being there
Pin the Tail - once you have a visual on someone, they cannot escape from you for the scene (10 minutes)
Quick Eye – you are the first to spot details at a crime scene
Lore
Vampirologist - +1 on all challenges versus vampires and their ilk
Thaumaturgy – you may learn Thaumaturgy powers as a stunt
Finely Tuned Third Eye +2 to detect supernatural presence
Might
Bend and Break – increase damage to items
Mighty Thews – +2 to lifting
Wrestler - +1 to grapple, plus you may render victim unconscious on a crit
Performance
All Eyes on Me - spend a FP to distract everyone in a 10' area for 1 round; may be resisted with discipline or
Poet – grant audience +1 on any skill you choose for 10 minutes
Pointed Performance – grants audience -1 on any skill you choose for 10 minutes
Presence
Leadership – remove effects of 1 tag from any ally;
A Little Help From My Friends – increase your presence by number of allies in a 10’ radius
The Weight of Reputation –may use presence instead of intimidation
Rapport
Best Foot Forward – if used first, target player may not initiate a challenge on you
Let Me Tell You a Story – use Rapport instead of Deceit
Sex Appeal - +2 to seduce people attracted to those of your gender
Resources
Lush Lifestyle – bank items cost you 1 fate less, but you must spend at least 1
Effective Management – earn 1 fate for each property you own , each game night
Windfall – once per game, you can tap into resources and receive a level 4 item
Scholarship
Doctor - use scholarship to restore 2 health levels instead of one; burn 1 FP to restore someone to full health
Chemist - spend 1 fate to create 3 antidotes; each antidote will remove the effects of one tag for 10 minutes
Linguist – if it’s written in a real language, you can understand it
Stealth –
Blend In – +2 to stealth where there is a crowd
Stay Close and Keep Quiet –allies in your vicinity may use your stealth bonus
Swift and Silent – Move at normal rate while hidden
Survival
Equestrianism – you can ride a horse (move 3) use survival instead of driving; +1 to all physical actions when mounted
Go Native - +1 to scavenge; endurance,
Hunter - +2 to track something in the wilderness or outdoors
Weapons
Good Arm – may use weapons instead of athletics to throw item
Juggler – may use weapons to defend against a thrown attack, catching item
Dual Wielding – get half the damage of your off-hand weapon
Riposte
Disarm
Wall of Death